Sunday, August 22, 2010

Level 8: Explosions, Ball catches, and Jump Dodges!

Finally got around to animating the Jump Dodges, so once you attack, watch out for the counter attack. Hopefully it looks smooth enough, I wanted to add some animation fixes (ie: the bomb throw), but I figured posting this would be better. In addition, I will add dodges on the ground, and *maybe* ill create the giant snowball. Stay tuned!

Click here for embed options!

Posted via email from VG Games

Sunday, August 8, 2010

Level 8 (Part 1.5) Explosions baby, explosions

So after getting a copy of Pete Rigby’s TimeLineFX, I started to have a little fun with the particle generator. Then after exporting some explosions, I realized that I should be blitting my animations to ease the animation/drawing process, and in turn improve performance. Took quite a while to convert most of this via Blitting methods, and it turned out pretty good. Anyways, I have a few things left to incorporate for this level, so stay tuned.

Click here for embed options!

COMING UP: Just a few things to improve the AI for fallen enemies. Mainly some more dodging techniques. I’m more or less pretty complete with the enemy AI…except for when I introduce items and what not.

Posted via email from VG Games