Sunday, August 8, 2010

Level 8 (Part 1.5) Explosions baby, explosions

So after getting a copy of Pete Rigby’s TimeLineFX, I started to have a little fun with the particle generator. Then after exporting some explosions, I realized that I should be blitting my animations to ease the animation/drawing process, and in turn improve performance. Took quite a while to convert most of this via Blitting methods, and it turned out pretty good. Anyways, I have a few things left to incorporate for this level, so stay tuned.

Click here for embed options!

COMING UP: Just a few things to improve the AI for fallen enemies. Mainly some more dodging techniques. I’m more or less pretty complete with the enemy AI…except for when I introduce items and what not.

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