So after getting a copy of Pete Rigby’s TimeLineFX, I started to have a little fun with the particle generator. Then after exporting some explosions, I realized that I should be blitting my animations to ease the animation/drawing process, and in turn improve performance. Took quite a while to convert most of this via Blitting methods, and it turned out pretty good. Anyways, I have a few things left to incorporate for this level, so stay tuned.
COMING UP: Just a few things to improve the AI for fallen enemies. Mainly some more dodging techniques. I’m more or less pretty complete with the enemy AI…except for when I introduce items and what not.
Posted via email from VG Games
No comments:
Post a Comment