Thursday, December 16, 2010

SnowFare: Green Guy Call Outs

I added death call outs to the green guys as they die. I came up with mostly movie quotes, I posted some examples here. In addition I tweaked some functionality.

  1. When hovering over a guy, you can now select the base to drag around your character. This was annoying when moving/firing quickly, sometimes you would think you would have your character selected, and he/she wouldn't move. Ahhh...much better now.
  2. Dodges and Throwbacks are more random instead of guaranteed. So these guys are less predictable. But still pretty easy to beat. Wait til you have health and 20 green enemies. Its impossible.
  3. Call outs! A Green Guy's death is more comical. I'll probably add more quotes later, but these funny quotes were what I came up with first. That's the whole point of this, comedy. And fun.

Don't forget to check the site to play in stunning state-of-the-art visual imagery.

Posted via email from VG Games

Monday, December 13, 2010

Green Guy SpriteSheet: Alternate Dying Sequence

Here is what I worked on tonight, the Green Guy had two different death sequences, so I made a new one where he spins and breathes his last. I should really convert these into PNGs sometime. Be sure to check out my website to play the game in HD!

Posted via email from VG Games

SnowFare: Minor Tweaks

Minor things that were bothering me:

  1. Snowball shadows were way off. This has been fixed.
  2. Hovering over the health section will turn transparent so you can see what's going on.
  3. Only active (ie: outside the snowfort) characters will have their health displayed. I cannot tell you how annoying it was to get the health displaying properly, including when you removed characters one-by-one from No-Man's Land, the shifting of the health faces was tedious.

Nothing else has been updated. Although this was a lame update, it was a massive VICTORY for me. Be sure to check SnowFare.com to play the game as it was meant to be played, in beautiful widescreen jaw-dropping IMAX format.

Posted via email from VG Games

Wednesday, December 1, 2010

SnowFare: Introducing the SnowFort, and new Health System

This is the playable version of the last two posts. In addition, I have disabled the bomb throws from the greens, and removed regenerates, it just was too frustrating to have to replay basically the same formula. No more health updates either, once a green guy hits the snow, thats it, hes gone. Be sure to check out SnowFare.com to play this game as it was meant to be played, in beautiful HD!

Posted via email from VG Games

Introducing the SnowFort [SCREENSHOT]!

Developed the SnowFort, which made sense since you simply cannot track three characters simultaneously, I can't anyway. So right now, the SnowFort blocks every shot, but I'll most definitely create a health counter for it as well, just to make you get out there. Also notice that you cannot attack from behind the fort, it just wouldn't be fair for the green guys. Have a look at the screenshot below:

And be sure to check out the game in beautiful HD at SnowFare.com!

Posted via email from VG Games

Updated Health System

I am updating the health system, that still needs further tweaking. It was too hard to follow percentages as health, and determining the difference between the characters via tiny icons was not user-friendly. I've updated it to look like the screenshot below, which is the traditional heart system, each hit taking a quarter of the heart. Last thing I'm going to add is that only those characters that are active (ie: behind the snowfort or not) will have their health displaying on the bottom left. Please be sure to check out the game in beautiful HD at SnowFare.com!

Posted via email from VG Games